Sequel to the original hit Heretic, this was Raven's first attempt to create a 3rd person action game. In the beginning, a lot of people doubted it'll be anything better than Lara Croft in a fantasy setting (ie. no fun for hardcore 3D gamers), but Heretic II turned out to be quite something else. While the point of view is 3rd person, most of the time it plays just like any 1st person shooter, thanks to the skillfully programmed camera; but thanks to the 3rd person view, some locations are more immersive than they could ever bee from the 1st person point of view.
The third person camera adds a completely new dimension to the deathmatch experience as well. And the BladeMatch is a multiplayer game type unique to Heretic II.
The story itself begins where Heretic ended (provided you forget about the Shadow of the Serpent Riders add-on for Heretic). But this is not just a remaking of an old game with new technology; while you'll see a couple of items/weapons from the original Heretic, the locations and the enemies are all different, there are also some new spells.
| General Info | |
| Release Date: | 1998 (1999*) |
| Publisher: | Activision |
| Platform(s): | Win9x/NT, Linux*, Mac* |
| World Type: | Fantasy |
| Game Type: | 3D Third Person Shooter |
| Base Engine: | Quake II |
| Source Code: | Not released |
| System Requirements (PC version) | |
| CPU | Pentium 166 MHz (200 MMX) |
| RAM | 32 MB (64 MB) |
| Graphics | 2 MB SVGA (4 MB OpenGL) |
| Disk Space | 360 MB |
| Sound | SoundBlaster & compatibles |
| CD drive | 4x, audio CD capable |
| OS | Win9x/NT/DX6, Linux K.. 2.2.x |
| Credits | |
| Brian Raffel | Creative Director |
| Steve Raffel | Creative Director |
| Brian Pelletier | Project Leader, Art Director |
| Steve Stringer | Producer |
| Jon Zuk | Lead Designer |
| Patrick Lipo | Lead Programmer |
| Jeff Butler | Lead 2D Artist |
| Daniell Freed | Project Administrator |
| Steven Rosenthal | Association Producer |
| Michael Raymond-Judy | Designer |
| Matt Pinkston | Designer |
| Mike Renner | Designer |
| Tom Odell | Designer |
| Jeremy Statz | Designer |
| Tim Jervis | Designer |
| Brian Raffel | Designer |
| Chris Forster | Additional Designer |
| Eric Biessman | Additional Designer |
| Bobby Duncanson | Additional Designer |
| Jake Simpson | Assistant Lead Programmer |
| Patrick Lipo | Player, Weapon and Game Programmer |
| Robert Love | Game Programmer and Art Asser Coordinator |
| Marcus Whitlock | Camera, Network and Game Programmer |
| John Scott | Interface, Hardware and Low-Level Programmer |
| Josh Weier | Player, Monster and Game Programmer |
| Mike Gummelt | Monster and Game Programmer |
| Jake Simpson | Low-Level and Game Programmer |
| Gil Gribb | Chief Technologist |
| Rick Johnson | Scripting System and Quake Engine Expert |
| Josh Heitzman | Assistant Technologist |
| Steve Sengele | Additional AI and Special Effect Programmer |
| Nathan McKenzie | Additional Weapons Effect Programmer |
| James Monroe | 3rd Party Supporter and Programmer |
| Dan Kramer | Quake Editor Supporter and Modifier |
| Rob Gee | 2D Artist |
| Gina Garren | 2D Artist |
| Kim Lathrop | 2D Artist |
| Mark Nelson | 2D Artist |
| Les Dorscheid | 2D Artist |
| Joe Koberstein | Additional Artwork |
| Kevin Long | Additional Artwork |
| Steve Raffel | Additional Artwork |
| Brian Raffel | Additional Artwork |
| Brian Pelletier | Additional Artwork |
| Scott Rice | Additional Artwork |
| Jeff Lampo | 3D Artist / Object Modeler |
| Les Dorscheid | Additional Objects |
| Brian Pelletier | Additional Objects |
| Brian Shubat | Animator (Corvus, Plague Elves) |
| Jeff Dewitt | Animator (Plague Spreader, Celestial Watcher, Gorgon, Carthorian Assassin, Trial Beast, Morcalavin, Additonal Corvus and G'krokon animations, cut scene animations) |
| John Payne | Animator (Rat, Myxini, Mutant Ssithra, High Priestess, Overlord, Guard, T'chekrik, cut scene animations) |
| Eric Turman | Animator (Harpy, Plague Ssithra, T'chekrik) |
| Jarrod Showers | Additional Animations (chicken, cut scenes) |
| Mike Werckle | Additional Animations (G'krokon) |
| Steve Raffel | Raven Software Animated Logo |
| Brom | Creature Conceptualization, Box Cover Painting |