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Sequel to the original hit Heretic, this
was Raven's first attempt to create a 3rd person action game.
In the beginning, a lot of people doubted it'll be anything better
than Lara Croft in a fantasy setting (ie. no fun for hardcore
3D gamers), but Heretic II turned out to be quite something else.
While the point of view is 3rd person, most of the time it plays
just like any 1st person shooter, thanks to the skillfully programmed
camera; but thanks to the 3rd person view, some locations are
more immersive than they could ever bee from the 1st person point
of view.
The third person camera adds a completely
new dimension to the deathmatch experience as well. And the BladeMatch
is a multiplayer game type unique to Heretic II.
The story itself begins where Heretic ended
(provided you forget about the Shadow of the Serpent Riders add-on
for Heretic). But this is not just a remaking of an old game with
new technology; while you'll see a couple of items/weapons from
the original Heretic, the locations and the enemies are all different,
there are also some new spells.
| General
Info |
| Release
Date: |
1998 (1999*)
|
| Publisher: |
Activision |
| Platform(s): |
Win9x/NT,
Linux*, Mac* |
| World Type: |
Fantasy |
| Game Type: |
3D Third
Person Shooter |
| Base Engine: |
Quake II
|
| Source Code: |
Not released |
| System
Requirements (PC version) |
| CPU |
Pentium
166 MHz (200 MMX) |
| RAM |
32 MB (64
MB) |
| Graphics
|
2 MB SVGA
(4 MB OpenGL) |
| Disk Space
|
360 MB |
| Sound |
SoundBlaster
& compatibles |
| CD drive
|
4x, audio
CD capable |
| OS |
Win9x/NT/DX6,
Linux K.. 2.2.x |
| Credits |
| Brian Raffel
|
Creative
Director |
| Steve Raffel
|
Creative
Director |
| Brian Pelletier
|
Project
Leader, Art Director |
| Steve Stringer
|
Producer |
| Jon Zuk
|
Lead Designer
|
| Patrick
Lipo |
Lead Programmer
|
| Jeff Butler
|
Lead 2D
Artist |
| Daniell
Freed |
Project
Administrator |
| Steven Rosenthal
|
Association
Producer |
| Michael
Raymond-Judy |
Designer |
| Matt Pinkston
|
Designer |
| Mike Renner
|
Designer |
| Tom Odell
|
Designer |
| Jeremy Statz
|
Designer |
| Tim Jervis
|
Designer |
| Brian Raffel
|
Designer |
| Chris Forster
|
Additional
Designer |
| Eric Biessman
|
Additional
Designer |
| Bobby Duncanson
|
Additional
Designer |
| Jake Simpson
|
Assistant
Lead Programmer |
| Patrick
Lipo |
Player,
Weapon and Game Programmer |
| Robert Love
|
Game Programmer
and Art Asser Coordinator |
| Marcus Whitlock
|
Camera,
Network and Game Programmer |
| John Scott
|
Interface,
Hardware and Low-Level Programmer |
| Josh Weier
|
Player,
Monster and Game Programmer |
| Mike Gummelt
|
Monster
and Game Programmer |
| Jake Simpson |
Low-Level
and Game Programmer |
| Gil Gribb
|
Chief Technologist
|
| Rick Johnson
|
Scripting
System and Quake Engine Expert |
| Josh Heitzman |
Assistant
Technologist |
| Steve Sengele
|
Additional
AI and Special Effect Programmer |
| Nathan McKenzie
|
Additional
Weapons Effect Programmer |
| James Monroe
|
3rd Party
Supporter and Programmer |
| Dan Kramer
|
Quake Editor
Supporter and Modifier |
| Rob Gee
|
2D Artist
|
| Gina Garren
|
2D Artist |
| Kim Lathrop
|
2D Artist |
| Mark Nelson
|
2D Artist |
| Les Dorscheid
|
2D Artist |
| Joe Koberstein
|
Additional
Artwork |
| Kevin Long
|
Additional
Artwork |
| Steve Raffel
|
Additional
Artwork |
| Brian Raffel
|
Additional
Artwork |
| Brian Pelletier
|
Additional
Artwork |
| Scott Rice
|
Additional
Artwork |
| Jeff Lampo
|
3D Artist
/ Object Modeler |
| Les Dorscheid
|
Additional
Objects |
| Brian Pelletier
|
Additional
Objects |
| Brian Shubat
|
Animator
(Corvus, Plague Elves) |
| Jeff
Dewitt |
Animator
(Plague Spreader, Celestial Watcher, Gorgon, Carthorian
Assassin, Trial Beast, Morcalavin, Additonal Corvus and
G'krokon animations, cut scene animations) |
| John
Payne |
Animator
(Rat, Myxini, Mutant Ssithra, High Priestess, Overlord,
Guard, T'chekrik, cut scene animations) |
| Eric Turman
|
Animator
(Harpy, Plague Ssithra, T'chekrik) |
| Jarrod Showers
|
Additional
Animations (chicken, cut scenes) |
| Mike Werckle
|
Additional
Animations (G'krokon) |
| Steve Raffel |
Raven Software
Animated Logo |
| Brom |
Creature
Conceptualization, Box Cover Painting |
|